Architecting a Data-Driven RPG in C++
A Case Study of Project Emberborn
Jul 4, 20268 min read46

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Articles tagged with #cpp
A Case Study of Project Emberborn

Ditch the update loop bloat: A clean, header-only approach to event-driven engine architecture

Hi again, it has beem a while since I wrote last time here. I have bipolar so I just try to chill and live day by day. Yet I still love to do programming and invent stuff! This article is about Hex<>A
Multithread workers

Simple C++ implementation of game states

Fast and easy game and 2-D graphics prototyping
